Sandwastes Assassin Custom Conjure

$67.00

Distance Binding

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Description

I do not bind to spirit, you MUST provide a vessel. If you wish for a vessel to be provided, please find and select the appropriate listing: either Vessel - Plain or any other listing in the "Jewelry and Vessels" collection.

Art: Varied, full range
Experience required: Moderate to Experienced
Age/Life Stage: All will be adults
Orientation: Many will not want to share their orientation or even their gender, and this should be respected always. Pressing WILL result in them breaking the binding and returning either to me for a rehome or back to their plane of origin, and may result in some sort of nasty parting gift for yourself if you were horribly offensive despite repeated warnings. As you have been warned by myself and prevention is insanely simple here, I see no need to ward you against the handful of days of bad luck you may accrue if you offend them, though they will not be able to inflict lingering damage or do anything truly harmful.
Appearance: Human in appearance, though with less variance in skin tone for geographical reasons- they live in a desert region, most are rather pale, a smaller handful are quite tan; most wear crimson red clothing edged with gold and often also embroidered with gold silk thread as an unofficial guild uniform, the unofficial gild colors being red & gold, blood & money
Abilities: Varied, all can draw luck, many will be able to add to your wards and other protections as well as setting a few of their own, a good few are able to slip past or deflect wards rather easily
Manifestations: Varied
Offerings: gold, red gemstones, red cloth, gold embroidered or edged red cloth especially, cloaks, fitted trench coats, soft quiet clothing, "Not being a twit." - Direct quote from the Guild Master
About: Hailing from the Sandwastes, a vast network of deserts several times larger than the Sahara here on this plane, Sandwastes Assassins are all members of an Assassin's Guild. Their guild services all of the major cities built around the hundreds of oases throughout the entirety of the Sandwastes, with most of the larger cities unknowingly playing host to a chapter-house. Working primarily with the Thieves' Guild and the Black Magic Guild, they are the loose head of a triumvirate that runs the black market of the Sandwastes and several surrounding lands. They can be difficult to contact unless you know the right people and the right places [and often the right language], and they can be even harder to loop into a proper contract depending on who your point of contact is. Though unknown to the general public, all requests MUST be put into the local guild head or the Guild Master, or there is absolutely zero protection for the client. Contacting a ranking member often results in the would-be client being robbed or gutted, as many find either the breach of etiquette or the details of the request itself distasteful to the extreme. The guild heads and Guild Master keep extensive profiles, and match requests to specific individuals. Both the skills and the morals and job preferences of the individuals are considered. No one is ever given a job which they would be morally opposed to, and it rarely occurs that someone takes a job outside of their skill level without a partner- jobs are often worked solo, but on rare occasions, a pair or small team is deemed more suitable than a single person. All members have the right to turn down any job for and reason without consequences, though few do so regularly.
The morals of the members of the Assassin's Guild vary quite widely, from those who will only take on jobs involving tracking down a perpetrator of domestic abuse or sexual violence to those who don't quite care as long as they get paid handsomely in the end. However, there are certain limitations upheld by the guild heads and Guild Master, and they do have a sort of internal police and a complaint system, as the last several Guild Masters favored a tight, clean operation and the current Guild Master has no intention of changing it any time soon. Those who are willing to take jobs targeting young children, for instance, or close members of their own family, are often quietly removed quite permanently by one of the more experienced guild members in the area. "Rot starts from within, and I refuse to have rot spreading in my guild, not in MY lifetime. We cull people out for other reasons, too, child abuse, spousal abuse, rape, harming an animal just for fun... It really isn't tolerated. Most of my members are fine, upstanding citizens- outside of their work, though I consider it a good, clean profession and those Imperialist twits can stuff their stupid ideas and obligations right where the sun doesn't ever reach- and I fully intend to KEEP it that way." - Guild Master
note- Imperialist seems to be more of a genuine insult than a literal state of the government, which is similar to a Democracy on most localized levels, and "where the sun doesn't ever/will never reach" doesn't have quite the same meaning as it has here, it's more meaning a physical location, such as an underground well or cavern, that the light literally never touches, definitely an insult in a desert nation that has 20+ hours of sun a day in some regions.


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STOCK LEVELS

  • Distance Binding